Links to all Divisions & Hubs
Ford Tri-Motor at
Del Hopkins developed the
Kevin Breen supplied the historical information.
For FS2002, download the Ford Tri-Motor by Pierino Primavesi
You can find it at avsim.com and flightsim.com Search for Pierino Ford.
After installing it, download and unzip our Scenery.
Also download Capt. Joe’s repaint!
For FS2002 the scenery is complete.
The 05-06-03 scenery update is a
small file that corrects the location of the hangars at
For FS98 download the TAT Routes package and Golden Wings from “The Old Hangar”
For FS2000 try using the FS2002 Scenery, and search flightsim.com for an FS2000 Tri-Motor. One is available but not in the TAT skin.
If your Ford Tri-Motor has a panel.cfg with a date earlier than 11/2/2002 6:16PM then download the panel update.
Source Del Hopkins FS98 download file
Transcontinental Air Transport company was formed to provide a new service
for travelers. They created a special
route, using both airplanes and trains, that went coast-to-coast from
management worked out plans for the route, and hired Charles Lindbergh to
survey the possible routes and oversee construction of necessary airports. The final route consisted of eleven
airports, most of which were existing at the time. Passengers left
management of TAT worried about the possibility of a late arrival of a plane coming
into Waynoka. In order to keep the
passengers from missing the train, they provided a contingency plan. Between
As the flights were expensive, TAT gave the passengers many amenities for their comfort. Every airport where TAT stopped had an Aerocar to take arriving passengers into town if there flight terminated there. During the flights, Harvey House hot lunches, as well as snacks, were provided for passengers. The meals were packed in specially-made Thermos boxes to stay warm during the flights. A steward was aboard every flight to cater to passengers with snacks, pillows, blankets and cotton to place in their ears to dampen the noise of the early airliners. At each airport the terminal had an adjustable, covered walkway that led from the airplane to the TAT terminal door, and the Aerocar picked them up at the door to take them to the railroad station or to their destination.
TAT bought eleven Ford Trimotors to make up their fleet. Each plane was named for one of the cities where TAT stopped. The wicker seats on the Fords were all upholstered for more comfort and had an added headrest for nappers. The inaugural flight, from both directions, were preceded with announcements and praise from civic leaders and TAT officials to huge crowds. Food and drink was provided for all. The planes were on display, as well as the walkways and Aerocars. This system of travel was brand new, and excited the public. Most of the passengers were business men who depended upon the speediest travel they could find. At the time, TAT was the first company to provide coast-to-coast travel that improved the time it took to cross the nation by train. It cut nearly 24 hours off of the fastest time for trains, which took three days to make the trip.
of 1929, the great stock market crash caused TAT's business to begin tapering
off until by the summer of 1930, they declared bankruptcy. A consortium of business men bought the
assets of Transcontinental Air Transport, and Trans Western Airways and
formed Transcontinental and Western Airways, later to be renamed to Trans
World Airlines by owner Howard Hughes.
Although TAT did not last long, it did make airline history by
becoming the first transcontinental airline and providing as much comfort as
possible for passengers, unheard of in those times. Throughout its short lifespan, TAT had only
one major accident. In September of
1929, one of their Fords, lost in a fog, flew into the side of
Source Del Hopkin’s FS98 Download
The TAT route was flown using, what is called today, VFR. Railroads, roads and other familiar landmarks were followed from airport to airport. All TAT airports had radio stations, broadcasting on the frequencies of the times. Unfortunately, the radios in the planes were highly undependable at this time. You can replicate this radio navigation by using an ADF radio. The radio frequencies used coincided with NDB frequencies. We suggest you use these aids until you get to know the routes; no use in getting lost. The radios will not reach all the way along the routes, so we've included some bearings to keep you close to the route until you pick up the radios. These bearings are for flying east to west. If you want to fly west to east, just subtract 180 degrees from the bearings.
In the western half of the route, there are some very tall mountains. You don't have oxygen and the planes are not pressurized, so you will have to thread your way between peaks, just as the original pilots did. For authenticity, stay below 10,000 feet above sea level. That's the top for no oxygen. If you look on a roadmap of the state you are flying through and, in the legend, read the altitude of the highest point in the state, it won't match the altitudes of the mountains in Flight Simulator. The simulator, in some states, has much higher mountains than can actually be found there. This especially applies in the west. They cheated you, so if you have to get higher its ok.
True bearings are much better than magnetic, but with the deviation varying as you travel across the country, you have to recalculate all the time in order to use your compass. The mag bearings we have included have been tested to keep you on course, at least until you pick up the radio frequency.
Source 1929 Consolidated Air Timetables
Eastbound flight numbers are even. KUMP-KCMH is TAT-2
Eastbound flights subtract 180 from Heading and tune in NDB from next line up.